This score was posted 1 week, 2 days, 17 hours, 14 minutes and 40 seconds ago.
Totals
This game lasted 3 minutes and 6 seconds.
filip managed a total score of 80
Pit and Field
The field expanded 52 squares forward due to powerups.
The pit was expanding at a rate of 5.6 seconds, so that it reached a maximum y position of 60 and consumed about 51.28 % of the field.
Item spawning
In total, 99 items spawned.
77 of these were regular single point items.
12 of these were special bonus point items.
10 of these were powerups.
Scoring
filip earned a total of 80 points. Here is how they achieved that score.
50 points were earned by collecting ordinary items and powerups. This makes up 62.5% of their total score.
22 points were earned as a result of 6 special bonus items being collected. This is 27.5% of their total score.
Finally, due to their speed in collecting items, they earned an additional 8 points. This is 10.0% of their total score.
Movement
filip took 1342 steps in total during this game, and jumped 30 times.
They spent 15 seconds with super speed.
structures
Cannons and platforms
7 platforms spawned. 5, or 71.43% of these were consumed by the pit.
14 cannons spawned, and 10 or 71.43% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity.
The cannons shot 20 balls at filip. They jumped over 7 or 35.0% of them, while an additional 12 or 60.0% of the balls fired missed completely due to our faulty aiming system. The other 1 or 5.0% were direct hits.
Rock throwers
Also, a total of 7 rock throwers spawned, and 1 or 14.29% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 24 rocks at filip, hitting with 0 of them which is about 0% of the time. The other 24 or 100.0% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
Termination
In the end, it was a cannon that killed filipThink you can do better?
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