This score was posted 1 week, 2 days, 17 hours, 23 minutes and 16 seconds ago.
Totals
This game lasted 2 minutes and 22 seconds.
filip managed a total score of 52
Pit and Field
The field expanded 30 squares forward due to powerups.
The pit was expanding at a rate of 4.25 seconds, so that it reached a maximum y position of 50 and consumed about 52.63 % of the field.
Item spawning
In total, 67 items spawned.
51 of these were regular single point items.
9 of these were special bonus point items.
7 of these were powerups.
Scoring
filip earned a total of 52 points. Here is how they achieved that score.
30 points were earned by collecting ordinary items and powerups. This makes up 57.69% of their total score.
20 points were earned as a result of 6 special bonus items being collected. This is 38.46% of their total score.
Finally, due to their speed in collecting items, they earned an additional 2 points. This is 3.85% of their total score.
Movement
filip took 1038 steps in total during this game, and jumped 29 times.
They spent 15 seconds with super speed.
structures
Cannons and platforms
4 platforms spawned. 3, or 75.0% of these were consumed by the pit.
9 cannons spawned, and 6 or 66.67% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity.
The cannons shot 17 balls at filip. They jumped over 9 or 52.94% of them, while an additional 8 or 47.06% of the balls fired missed completely due to our faulty aiming system. The other 0 or 0% were direct hits.
Rock throwers
Also, a total of 6 rock throwers spawned, and 1 or 16.67% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 37 rocks at filip, hitting with 1 of them which is about 2.7% of the time. The other 36 or 97.3% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
Termination
In the end, it was a rock that killed filipThink you can do better?
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