This score was posted 5 days, 11 hours, 56 minutes and 14 seconds ago.
Totals
This game lasted 1 minute and 52 seconds.
audio game geek managed a total score of 21
Pit and Field
The field expanded 0 squares forward due to powerups.
The pit was expanding at a rate of 5.0 seconds, so that it reached a maximum y position of 40 and consumed about 50.0 % of the field.
Item spawning
In total, 47 items spawned.
38 of these were regular single point items.
6 of these were special bonus point items.
3 of these were powerups.
Scoring
audio game geek earned a total of 21 points. Here is how they achieved that score.
17 points were earned by collecting ordinary items and powerups. This makes up 80.95% of their total score.
4 points were earned as a result of 1 special bonus items being collected. This is 19.05% of their total score.
Finally, due to their speed in collecting items, they earned an additional 0 points. This is 0% of their total score.
Movement
audio game geek took 703 steps in total during this game, and jumped 0 times.
They spent 0 seconds with super speed.
structures
Cannons and platforms
5 platforms spawned. 2, or 40.0% of these were consumed by the pit.
8 cannons spawned, and 3 or 37.5% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity.
The cannons shot 3 balls at audio game geek. They jumped over 0 or 0% of them, while an additional 1 or 33.33% of the balls fired missed completely due to our faulty aiming system. The other 2 or 66.67% were direct hits.
Rock throwers
Also, a total of 5 rock throwers spawned, and 0 or 0% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 28 rocks at audio game geek, hitting with 1 of them which is about 3.57% of the time. The other 27 or 96.43% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
The player grabbed 2, or 7.14% of all the rocks that fell.
They threw 0 rocks. 0 rocks hit cannons, whereas 0 missed. As a result, audio game geek's accuracy was 0%!
Termination
In the end, it was a rock that killed audio game geekThink you can do better?
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