This score was posted 5 days, 18 hours, 39 minutes and 23 seconds ago.
Totals
This game lasted 1 minute and 43 seconds.
vollvikboy managed a total score of 40
Pit and Field
The field expanded 0 squares forward due to powerups.
The pit was expanding at a rate of 5.1 seconds, so that it reached a maximum y position of 36 and consumed about 45.0 % of the field.
Item spawning
In total, 33 items spawned.
22 of these were regular single point items.
9 of these were special bonus point items.
2 of these were powerups.
Scoring
vollvikboy earned a total of 40 points. Here is how they achieved that score.
11 points were earned by collecting ordinary items and powerups. This makes up 27.5% of their total score.
17 points were earned as a result of 4 special bonus items being collected. This is 42.5% of their total score.
They were responsible for the destruction of 1 cannons, earning them another 10 points. This equates to 25.0% of their total score.
Finally, due to their speed in collecting items, they earned an additional 2 points. This is 5.0% of their total score.
Movement
vollvikboy took 571 steps in total during this game, and jumped 36 times.
They spent 0 seconds with super speed.
structures
Cannons and platforms
5 platforms spawned. 2, or 40.0% of these were consumed by the pit.
8 cannons spawned, and 2 or 25.0% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity. The other 1, or 12.5% were dispatched by a player!
The cannons shot 12 balls at vollvikboy. They jumped over 9 or 75.0% of them, while an additional 1 or 8.33% of the balls fired missed completely due to our faulty aiming system. The other 2 or 16.67% were direct hits.
Rock throwers
Also, a total of 5 rock throwers spawned, and 0 or 0% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
Back to the cannon balls though, some of them did work in the player's favor. In all, 1 cannon balls hit and destroyed rock throwers. This equates to about 20.0% of all throwers spawned.
The throwers shot 14 rocks at vollvikboy, hitting with 1 of them which is about 7.14% of the time. The other 13 or 92.86% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
The player grabbed 3, or 21.43% of all the rocks that fell.
In addition, they were given 5 rocks by rock supply reload powerups.
They threw 3 rocks. 3 rocks hit cannons, whereas 0 missed. As a result, vollvikboy's accuracy was 100.0%!
Termination
In the end, it was a cannon that killed vollvikboyThink you can do better?
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