This score was posted 6 days, 21 hours, 2 minutes and 30 seconds ago.
Totals
This game lasted 4 minutes and 42 seconds.
JIm managed a total score of 140
Pit and Field
The field expanded 41 squares forward due to powerups.
The pit was expanding at a rate of 3.55 seconds, so that it reached a maximum y position of 86 and consumed about 94.51 % of the field.
Item spawning
In total, 156 items spawned.
127 of these were regular single point items.
11 of these were special bonus point items.
18 of these were powerups.
Scoring
JIm earned a total of 140 points. Here is how they achieved that score.
92 points were earned by collecting ordinary items and powerups. This makes up 65.71% of their total score.
31 points were earned as a result of 7 special bonus items being collected. This is 22.14% of their total score.
Finally, due to their speed in collecting items, they earned an additional 17 points. This is 12.14% of their total score.
Movement
JIm took 2033 steps in total during this game, and jumped 40 times.
They spent 30 seconds with super speed.
structures
Cannons and platforms
6 platforms spawned. 6, or 100.0% of these were consumed by the pit.
6 cannons spawned, and 6 or 100.0% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity.
The cannons shot 5 balls at JIm. They jumped over 5 or 100.0% of them, while an additional 0 or 0% of the balls fired missed completely due to our faulty aiming system. The other 0 or 0% were direct hits.
Rock throwers
Also, a total of 6 rock throwers spawned, and 3 or 50.0% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 47 rocks at JIm, hitting with 2 of them which is about 4.26% of the time. The other 45 or 95.74% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
Termination
In the end, it was a pit that killed JImThink you can do better?
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