This score was posted 1 week, 3 days, 9 hours, 3 minutes and 24 seconds ago.
Totals
This game lasted 26 seconds.
RedOps managed a total score of 8
Pit and Field
The field expanded 0 squares forward due to powerups.
The pit was expanding at a rate of 7.8 seconds, so that it reached a maximum y position of 8 and consumed about 16.0 % of the field.
Item spawning
In total, 10 items spawned.
8 of these were regular single point items.
1 of these were special bonus point items.
1 of these were powerups.
Scoring
RedOps earned a total of 8 points. Here is how they achieved that score.
3 points were earned by collecting ordinary items and powerups. This makes up 37.5% of their total score.
5 points were earned as a result of 1 special bonus items being collected. This is 62.5% of their total score.
Finally, due to their speed in collecting items, they earned an additional 0 points. This is 0% of their total score.
Movement
RedOps took 161 steps in total during this game, and jumped 3 times.
They spent 0 seconds with super speed.
structures
Cannons and platforms
3 platforms spawned. 0, or 0% of these were consumed by the pit.
3 cannons spawned, and 0 or 0% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity.
The cannons shot 2 balls at RedOps. They jumped over 1 or 50.0% of them, while an additional 0 or 0% of the balls fired missed completely due to our faulty aiming system. The other 1 or 50.0% were direct hits.
Rock throwers
Also, a total of 3 rock throwers spawned, and 0 or 0% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 7 rocks at RedOps, hitting with 1 of them which is about 14.29% of the time. The other 6 or 85.71% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
Termination
In the end, it was a pit that killed RedOpsThink you can do better?
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