This score was posted 3 days, 8 hours, 8 minutes and 58 seconds ago.
Totals
This game lasted 2 minutes and 20 seconds.
Audio Fusion managed a total score of 32
Pit and Field
The field expanded 0 squares forward due to powerups.
The pit was expanding at a rate of 4.85 seconds, so that it reached a maximum y position of 46 and consumed about 92.0 % of the field.
Item spawning
In total, 60 items spawned.
51 of these were regular single point items.
2 of these were special bonus point items.
7 of these were powerups.
Scoring
Audio Fusion earned a total of 32 points. Here is how they achieved that score.
31 points were earned by collecting ordinary items and powerups. This makes up 96.88% of their total score.
0 points were earned as a result of 0 special bonus items being collected. This is 0% of their total score.
Finally, due to their speed in collecting items, they earned an additional 1 points. This is 3.12% of their total score.
Movement
Audio Fusion took 890 steps in total during this game, and jumped 14 times.
They spent 0 seconds with super speed.
structures
Cannons and platforms
3 platforms spawned. 3, or 100.0% of these were consumed by the pit.
3 cannons spawned, and 3 or 100.0% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity.
The cannons shot 2 balls at Audio Fusion. They jumped over 2 or 100.0% of them, while an additional 0 or 0% of the balls fired missed completely due to our faulty aiming system. The other 0 or 0% were direct hits.
Rock throwers
Also, a total of 3 rock throwers spawned, and 0 or 0% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 28 rocks at Audio Fusion, hitting with 2 of them which is about 7.14% of the time. The other 26 or 92.86% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
Termination
In the end, it was a pit that killed Audio FusionThink you can do better?
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