This score was posted 1 week, 2 days, 17 hours, 33 minutes and 32 seconds ago.
Totals
This game lasted 3 minutes and 3 seconds.
filip managed a total score of 107
Pit and Field
The field expanded 30 squares forward due to powerups.
The pit was expanding at a rate of 3.9 seconds, so that it reached a maximum y position of 72 and consumed about 72.0 % of the field.
Item spawning
In total, 135 items spawned.
123 of these were regular single point items.
0 of these were special bonus point items.
12 of these were powerups.
Scoring
filip earned a total of 107 points. Here is how they achieved that score.
85 points were earned by collecting ordinary items and powerups. This makes up 79.44% of their total score.
0 points were earned as a result of 0 special bonus items being collected. This is 0% of their total score.
Finally, due to their speed in collecting items, they earned an additional 22 points. This is 20.56% of their total score.
Movement
filip took 1460 steps in total during this game, and jumped 52 times.
They spent 46 seconds with super speed.
structures
Cannons and platforms
0 platforms spawned. 0, or 0% of these were consumed by the pit.
4 cannons spawned, and 3 or 75.0% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity.
The cannons shot 34 balls at filip. They jumped over 14 or 41.18% of them, while an additional 18 or 52.94% of the balls fired missed completely due to our faulty aiming system. The other 2 or 5.88% were direct hits.
Rock throwers
Also, a total of 7 rock throwers spawned, and 6 or 85.71% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 55 rocks at filip, hitting with 1 of them which is about 1.82% of the time. The other 54 or 98.18% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
Termination
In the end, it was a pit that killed filipThink you can do better?
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