This score was posted 1 week, 19 hours, 59 minutes and 22 seconds ago.
Totals
This game lasted 4 minutes and 26 seconds.
JIm managed a total score of 262
Pit and Field
The field expanded 41 squares forward due to powerups.
The pit was expanding at a rate of 3.0 seconds, so that it reached a maximum y position of 116 and consumed about 95.87 % of the field.
Item spawning
In total, 171 items spawned.
146 of these were regular single point items.
12 of these were special bonus point items.
13 of these were powerups.
Scoring
JIm earned a total of 262 points. Here is how they achieved that score.
97 points were earned by collecting ordinary items and powerups. This makes up 37.02% of their total score.
26 points were earned as a result of 6 special bonus items being collected. This is 9.92% of their total score.
They were responsible for the destruction of 11 cannons, earning them another 110 points. This equates to 41.98% of their total score.
Finally, due to their speed in collecting items, they earned an additional 29 points. This is 11.07% of their total score.
Movement
JIm took 1868 steps in total during this game, and jumped 62 times.
They spent 0 seconds with super speed.
structures
Cannons and platforms
7 platforms spawned. 7, or 100.0% of these were consumed by the pit.
24 cannons spawned, and 12 or 50.0% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity. The other 11, or 45.83% were dispatched by a player!
The cannons shot 31 balls at JIm. They jumped over 17 or 54.84% of them, while an additional 11 or 35.48% of the balls fired missed completely due to our faulty aiming system. The other 3 or 9.68% were direct hits.
Rock throwers
Also, a total of 7 rock throwers spawned, and 0 or 0% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 54 rocks at JIm, hitting with 1 of them which is about 1.85% of the time. The other 53 or 98.15% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
The player grabbed 28, or 51.85% of all the rocks that fell.
In addition, they were given 8 rocks by rock supply reload powerups.
They threw 32 rocks. 32 rocks hit cannons, whereas 0 missed. As a result, JIm's accuracy was 100.0%!
Termination
In the end, it was a cannon that killed JImThink you can do better?
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