This score was posted 5 days, 3 hours, 25 minutes and 25 seconds ago.
Totals
This game lasted 1 minute and 25 seconds.
colby managed a total score of 16
Pit and Field
The field expanded 0 squares forward due to powerups.
The pit was expanding at a rate of 7.45 seconds, so that it reached a maximum y position of 22 and consumed about 44.0 % of the field.
Item spawning
In total, 31 items spawned.
28 of these were regular single point items.
1 of these were special bonus point items.
2 of these were powerups.
Scoring
colby earned a total of 16 points. Here is how they achieved that score.
16 points were earned by collecting ordinary items and powerups. This makes up 100.0% of their total score.
0 points were earned as a result of 0 special bonus items being collected. This is 0% of their total score.
Finally, due to their speed in collecting items, they earned an additional 0 points. This is 0% of their total score.
Movement
colby took 400 steps in total during this game, and jumped 6 times.
They spent 0 seconds with super speed.
structures
Cannons and platforms
3 platforms spawned. 1, or 33.33% of these were consumed by the pit.
3 cannons spawned, and 1 or 33.33% of these broke due to Gods Attention or some other unfortunate and cacophonous calamity.
The cannons shot 0 balls at colby. They jumped over 0 or 0% of them, while an additional 0 or 0% of the balls fired missed completely due to our faulty aiming system. The other 0 or 0% were direct hits.
Rock throwers
Also, a total of 3 rock throwers spawned, and 0 or 0% of these broke because... I think they were just too stupid to get out of the way of the pit. Or maybe, God hated them!
The throwers shot 23 rocks at colby, hitting with 4 of them which is about 17.39% of the time. The other 19 or 82.61% of the rocks missed them because I think that these damn throwers are blind or something. Like can't you guys aim?
Termination
In the end, it was a rock that killed colbyThink you can do better?
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